One game can tell many different stories, depending on the player's choices. How, as a writer, do you make all those stories satisfying - without letting your script become unmanageably complicated?
Tracy Canfield's space-opera computer game I, Cyborg was published by Choice of Games, and her fiction has appeared in numerous magazines and anthologies. Her PhD is in computational linguistics. CNN once called her a "Klingon scholar".
Saturday May 16, 2020 9:00am - 10:00am CDT
Porthos Stream